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"Poker is a fighting game, a game in which each player tries to get the better of every other player and does so by fair means or foul so long as he obeys the rules of the game... It probably began as a war game; that is, the representation of a miniature battle between the forces of two kingdoms."

~Karl Meninger  (1893-1990), U.S. psychologist, "Love Against Hate" (1942)

 

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UPT Event Rules

Updated 9/1/8

 

GENERAL RULES:

Ø  UPT Events are free of charge. There is no cover charge, drink minimum or entry fee.

Ø  UPT reserves the right to qualify or disqualify any person before, during, or after any Tournament.

Ø  UPT reserves the right to refuse entry into any tournament.

Ø  UPT may disqualify any participant for any prize based upon fraud, dishonesty, violation of promotional rules or other misconduct whether or not related to this promotion.

Ø  Must be at least 21 years of age to participate.

Ø  All employees of UPT are eligible to play.

Ø  Individuals who are excluded from casino facilities are not eligible to participate.

Ø  Participants agree to consume alcohol in moderation and acknowledge that they WIILL be removed from the tournament if they are unfit to play.

Ø  Event times are approximate. UPT reserves the right to change event times due to unforeseen or extenuating circumstances.

Ø  UPT is not liable for injuries or losses arising or resulting from participation in the promotion and is not liable for any acts or omissions by employees, whether negligent or willful.

Ø  Prizes are non-transferable.

Ø  Entries will be retained for record keeping purposes in accordance with local legal requirements.

Ø  Participants agree to allow UPT the unconditional use of their name and likeness for promotions, advertising and announcements without compensation, consideration, notice, review, or consent.

Ø  All decisions regarding the interpretation of rules, eligibility, etc. for this promotion lie solely with UPT.

Ø  By participating in this promotion, participants agree to the rules.

Ø  A copy of these rules and any changes will be available at our website, eshuffle.com, throughout the duration of this promotion.

 

Ø  GENERAL TOURNAMENT RULES:

Ø  The Tournament Directors are to consider the best interest of the game and fairness as the top priority in the decision-making process. Unusual circumstances can, on occasion, dictate that the technical interpretation of the rules be ignored in the interest of fairness.

Ø  Poker is an individual (not a team) game. Players are obligated to protect the other players in the tournament at all times. Players, whether in the hand or not, may not: 1) Disclose contents of live or folded hands 2.) Advise or criticize play before the action is complete 3.) Read a hand that hasn’t been tabled. Discussing cards discarded, hand possibilities or advising a player how to play a hand is not allowed. A penalty WILL be given for discussion of hands during play. Any action intended to help another player is unethical and is prohibited.

Ø  The one-player-to-a-hand rule will be enforced.

Ø  No written or mechanical aides are allowed.

Ø  Cards must remain on the table and be visible if you are in the hand.

Ø  A player may not use a cellular phone, text-messaging device, or other communication device at the table.

Ø  All disputes must be settled before the shuffle of the next hand.

Ø  Any player who directs any profane and/or abusive language at another player, dealer or tournament staff member or who makes any profane and/or abusive comments about another player, dealer or tournament staff member will be penalized. In particular, the use of the so-called "f-bomb" and "c-bomb" as well as derivatives of those and similarly offensive terms, will subject the offending player to penalties if they are directed at or refer to another player, dealer, staff member, patron or official of UPT or the hosting location. In UPT's sole and absolute discretion, it may impose at any time a zero-tolerance policy for profane language whether directed at another person or not.

Ø  A penalty MAY be invoked if a card(s) goes off the table, if soft-play occurs, or similar incidents take place. Penalties WILL be invoked in cases of abuse, disruptive behavior, or similar incidents.

Ø  Verbally disclosing the contents of your hand may result in a penalty. Verbal declarations as to the content of a player's hand are not binding; however at management's discretion, any player deliberately miscalling his hand may be penalized.

Ø  A player may not show any cards during a hand. A player who exposes his cards during the play may incur a penalty, but will not have his hand killed.

Ø  Repeated etiquette violations will result in penalties. Examples include unnecessarily touching other players cards or chips, delay of the game, and excessive chatter. Players are required to act in turn.

Ø  Penalties available for use by the Tournament Directors are verbal warnings, 10, 20, 30, and 40 minutes away from the table and may be used with discretion. These may be utilized up to and including disqualification. A player who is disqualified shall have his chips removed from play.

Ø  Verbal declarations in turn are binding. Action out of turn may be binding.

Ø  Deliberately acting out of turn will not be tolerated. A player who checks out of turn may not bet or raise on the next turn to act. An action or verbal declaration out of turn may be ruled binding if there is no bet, call, or raise by an intervening player acting after the infraction has been committed.

Ø  No communication, either verbal or visual, will be permitted between players and spectators.

Ø  The official Tournament language is English; no conversation in any other language is permitted.

Ø  There will be no foreign chips on the table except for a maximum of one card cap.

Ø  Players will be required to keep their cards above the table at all times. Players holding cards must remain seated during the round.

Ø  All chips must be visibly displayed at all times. Players may not have tournament chips in their pockets at any time. A player who has chips in his pocket will forfeit the chips. The forfeited chips will be taken out of play from the tournament.

Ø  Players must keep their highest denomination chips visible at all times.

Ø  Players must act with their highest appropriate denomination chips. Example… Do not call a 100 bet with 4 whites... use 2 reds or 1 blue.

Ø  A single oversized chip will be considered a call if the player does not announce a raise. To make a raise with a single oversized chip a verbal declaration must be made before the chip hits the table surface. If a player puts an oversized chip into the pot and states raise but does not state the amount, the raise will be the maximum allowable up to the size of that chip. After the flop, an initial bet of a single oversized chip without comment will constitute the size of the bet.

Ø  The minimum amount of a raise must be the amount of the previous raise, not the amount of the previous bet. If the blinds are 100 and 200 and the opener raises to 600. If the next player wants to raise, then the minimum raise is now TO 1,000. Because the previous raise was 400. The minimum re-raise must now be 400.

Ø  In no-limit or pot-limit a raise must be made by (1) placing the full amount in the pot in one motion; or (2) verbally declaring the full amount prior to the initial placement of chips into the pot; or (3) verbally declaring “raise” prior to the placement of the amount to call into the pot and then completing the action with one additional motion. No string bets allowed. When raising, a player must either put the amount of the raise out in one motion or state the raise amount. If the raise is unannounced then the raise must be made in one motion. If the raise is announced but no amount is announced - I raise - then the amount of the raise must be in one motion. If both the raise and the amount are announced - I raise 600 - then the player can make several motions to put chips into the pot.

Ø  Dealers will be responsible for calling string raises.

Ø  If a player puts in a raise of 50 percent or more of the previous bet, he will be required to make a full raise. The raise will be exactly the minimum raise allowed.

Ø  Players are entitled to be informed of the pot size in pot-limit games only. Dealers will not count the pot in limit and no-limit games.

Ø  A player who declares all-in, then discovers one or more chips were hidden, is not entitled to benefit by that concealment.

Ø  Players facing no action after the flop may not fold. With no action pending after the flop, the only options are to check or bet.

Ø  Once a reasonable amount of time has passed and a clock is called for, a player will be a maximum of one minute to make a decision. There will be a 10-second countdown. If a player has not acted on his hand by the time the countdown is over, the hand will be dead. A Tournament Director must be summoned to activate the clock.

 

 

Ø  TOURNAMENT PROCEDURE:

Ø  By participating in any Tournament, participant agrees to abide by the rules and behave in a courteous manner.

Ø  Players must be present to register.

Ø  The sign-up sheets for the Tournament will include the player’s first and last name.

Ø  Seats are assigned at random.

Ø  The Seating chart will be made available 5 minutes before the Tournament begins.

Ø  Players registering after seats have been assigned will take seats as soon as the Tournament Director can seat them.

Ø  Any modification made to Tournament table assignments must be made by Tournament Staff. Any other changes will be considered fraudulent and are grounds for DISQUALIFICATION.

Ø  Only active players or working UPT Staff are allowed to be seated at tournament tables.

Ø  “Railbirds” are expected to act in a courteous manner and will not “Hover” around the tables. “Railbirds” will remain at least three feet away from the table. “Railbirds” will not speak while a hand is in play.

Ø  The Tournament Director will ensure each table has an equal amount of players before the start of the Tournament.

Ø  All tournaments will begin promptly at the scheduled time.

Ø  Each player will receive 3,000 tournament chips.

Ø  The button will be positioned at Seat 1 to start play.

Ø  Participants must listen to the Tournament Director for instructions.

Ø  Play will not begin until the Tournament Director announces “Shuffle up & deal”.

Ø  If the tournament is full we will accept alternates. “Full” depends on the venue.

Ø  “Alternates” may enter as seats become available. Alternates will not have blinds removed.

Ø  Late Registration will be available and will not terminate until 30 minutes have elapsed.

Ø  Players registering after the tournament has begun will be treated as “Late Entrants” and will have blinds removed.

Ø  When a Late entrant is seated they will lose chips 25 tournament chips for each 5 minute interval elapsed.

Ø  Limits and blinds are raised at regularly scheduled intervals. (See Tournament Structure)

Ø  If the signal sounding the end of a round goes off, new blinds will apply on the next hand. A hand begins with the first riffle of the shuffle.

Ø  Pay attention to the hand if you are in it.

Ø  Dealers must “hold” the deck while dealing… do not deal from the table.

Ø  Dealers will place the deck on the table when not dealing. Do not “fiddle” with the deck.

Ø  Dealers will not “burn” cards until it is time.

Ø  Mucked cards will be placed under the dealer button.

Ø  Dealers will not “stack” the muck.

Ø  Do not turn over mucked cards.

Ø  Do not splash the pot.

Ø  Do not act out of turn.

Ø  No rabbit hunting is allowed. Rabbit hunting is seeing what cards would have come had the hand played to conclusion.

Ø  It is the player’s responsibility to communicate his/her desired action to the dealer.

Ø  Players must remain at the table if they still have action pending on a hand.

Ø  Players may not request deck changes, unless there is a damaged card.

Ø  A person who must leave a running tournament will be treated as "sitting out". Tournament participants "sitting out" are blinded and anted off and are dealt cards. The chips of a player "sitting out" will not be taken out of play or surrendered in any fashion other than being "blinded off" until we reach the points. A player that is being blinded off when we reach the points will be removed from the tournament and have their chips removed from play. A player will finish out of the points if they leave and do not return in time for the points to kick in.

Ø  When a player is eliminated they are to inform the Tournament Director.

Ø  As players are eliminated, tables are combined by a predetermined order.

45 players = 5 tables of 9

40 players = 5 tables of 8

35 players = 5 tables of 7

30 players = 5 tables of 6

24 players = 4 tables of 6

18 players = 3 tables of 6

12 players = 2 tables of 6

5 players = Final Table

Ø  In Tournament play a dead button rule will apply.

Ø  Players going from a broken table to fill in seats assume the rights and responsibilities of the position. They can get the big blind, the small blind, or the button. The only place they cannot get a hand is between the small blind and the button.

Ø  The Tournament Clock will only be paused when a table breaks. All tables will finish the current hand and hold the next hand until the Tournament Director resumes the clock & announces “Shuffle up & deal”.

Ø  An absent player is always dealt a hand. Their forced bets will be put in the pot as required.

Ø  A player must be at his or her seat by the time all players have complete hands in order to have his hand live.

Ø  Players must be at his or her seat to call time.

Ø  If a player lacks sufficient chips for a blind, the player is entitled to get action on whatever amount of money remains. A player who posts a short blind and wins does not need to make up the blind.

Ø  If a dealer kills an unprotected hand, the player will have no redress and will not be entitled to his money back. An exception would be if a player raised and his raise had not been called yet, he would be entitled to receive his raise back.

Ø  Dealers cannot kill a winning hand that was turned face up and was obviously the winning hand. Players are encouraged to assist in reading tabled hands if it appears that an error is about to be made.

Ø  Racing for chips: All odd chips will be raced to the next highest denomination. Each player shall receive one (1) card for each odd chip. Players with the highest card will receive one (1) and only one (1) chip of the next highest denomination. This will continue until all chips are raced off. The racing off of chips cannot eliminate a player. The chip race will always start in the No.1 seat.

Ø  Players are encouraged to witness the chip race.

Ø  After the race is complete and the break is over, a player that discovers a “raced” chip will have that chip removed from play.

Ø  The tournament will be played “hand-for-hand” when 8 players remain. This means that if one table finishes its hand before the other table(s), that table waits for the other table(s) to finish before the next hand is dealt. During this hand-for-hand period, all bust outs during a “synchronized” hand (even at different tables) are treated as having happened on the same hand, for purposes of determining finish order.

Ø  When the field is reduced to the final table, there will be a redraw for seating.

Ø  Seats 1 & 9 at the final table are not used.

Ø  When two players remain, the button will post the small blind, and act first on the opening round.

Ø  When beginning heads-up play the button may need to be adjusted to ensure that no player takes the big blind twice in a row.

Ø  The odd chip will go to the left of the button.

Ø  All cards will be turned face up once a player is all in and all action is complete.

Ø  The tournament ends when one player accumulates all the chips in play.

Ø  UPT house rules will prevail over any situation not covered in the Tournament rules.

 

 MISDEALS

1.     The following circumstances cause a misdeal, provided attention is called to the error before two players have acted on their hands. (If two players have acted in turn, the deal must be played to conclusion, as explained in rule #2)

(a)The first or second card of the hand has been dealt face up or exposed through dealer error.
(b) Two or more cards have been exposed by the dealer.
(c) Two or more boxed cards (improperly faced cards) are found.
(d) Two or more extra cards have been dealt in the starting hands of a game.
(e) An incorrect number of cards has been dealt to a player, except the top card may be dealt if it goes to the player in proper sequence.
(f) Any card has been dealt out of the proper sequence (except an exposed card may be replaced by the burn card).
(g) The button was out of position.
(h) The first card was dealt to the wrong position.
(i) Cards have been dealt to an empty seat or a player not entitled to a hand.

2.     Action is considered to occur when two players after the blinds have acted on their hands. Once action occurs, a misdeal can no longer be declared. The hand will be played to conclusion and no money will be returned to any player whose hand is fouled.

DEAD HANDS

Ø  Your hand is declared dead if:

·      (a)You fold or announce that you are folding when facing a bet or a raise.
(b) You throw your hand away in a forward motion causing another player to act behind you (even if not facing a bet).
(c) The hand does not contain the proper number of cards for that particular game.
(d) You have the clock on you when facing a bet or raise and exceed the specified time limit.

Ø  Cards thrown into the muck may be ruled dead. However, a hand that is clearly identifiable may be retrieved at management’s discretion if doing so is in the best interest of the game. We will make an extra effort to rule a hand retrievable if it was folded as a result of false information given to the player.

Ø  Cards thrown into another player’s hand are dead, whether they are face up or facedown.

 

IRREGULARITIES

Ø  You must protect your own hand at all times. Your cards may be protected with your hands, a chip, or other object placed on top of them. If you fail to protect your hand, you will have no redress if it becomes fouled or the dealer accidentally kills it.

Ø  A card discovered face up in the deck (boxed card) will be treated as a meaningless scrap of paper. A card being treated as a scrap of paper will be replaced by the next card below it in the deck, except when the next card has already been dealt facedown to another player and mixed in with other down cards. In that case, the card that was face up in the deck will be replaced after all other cards are dealt for that round.

Ø  If you play a hand without looking at all of your cards, you assume the liability of having an irregular card.

Ø  One or more cards missing from the deck does not invalidate the results of a hand.

Ø  Before the first round of betting, if a dealer deals one additional card, it is returned to the deck and used as the burn card.

Ø  A card that is flashed by a dealer is treated as an exposed card. A card that is flashed by a player will play. To obtain a ruling on whether a card was exposed and should be replaced, a player should announce that the card was flashed or exposed before looking at it. A down card dealt off the table is an exposed card.

Ø  If a card is exposed due to dealer error, a player does not have an option to take or reject the card.

Ø  If you drop a card on the floor out of your hand, you must still play that card.

Ø  If the dealer prematurely deals any cards before the betting is complete, those cards will not play, even if a player who has not acted decides to fold.

BETTING AND RAISING

Ø  Rapping the table with your hand is a pass.

Ø  To retain the right to act, a player must stop the action by calling “time” (or an equivalent word). Failure to stop the action before three or more players have acted behind you may cause you to lose the right to act. You cannot forfeit your right to act if any player in front of you has not acted, only if you fail to act when it legally becomes your turn. Therefore, if you wait for someone whose turn comes before you, and three or more players act behind you, this still does not hinder your right to act.

Ø  A player who bets or calls by releasing chips into the pot is bound by that action. However, if you are unaware that the pot has been raised, you may withdraw that money and reconsider your action, provided that no one else has acted after you.

Ø  String raises are not allowed. To protect your right to raise, you should either declare your intention verbally or place the proper amount of chips into the pot.

THE SHOWDOWN

Ø  A player must show all cards in the hand face-up on the table to win any part of the pot.

Ø  Cards speak (cards read for themselves). The dealer assists in reading hands, but players are responsible for holding onto their cards until the winner is declared. Although verbal declarations as to the contents of a hand are not binding, deliberately miscalling a hand with the intent of causing another player to discard a winning hand is unethical and may result in forfeiture of the pot.

Ø  Any player, dealer, or floor person who sees an incorrect amount of chips put into the pot, or an error about to be made in awarding a pot, has an ethical obligation to point out the error. Please help us keep mistakes of this nature to a minimum.

Ø  All losing hands will be killed by the dealer before a pot is awarded.

Ø  Any player who has been dealt in may request to see any hand that has been called, even if the opponent’s hand or the winning hand has been mucked. However, this is a privilege that may be revoked if abused. If a player other than the pot winner asks to see a hand that has been folded, that hand is dead. If the winning player asks to see a losing player’s hand, both hands are live, and the best hand wins.

Ø  If you show cards to another player during or after a deal, any player at the table has the right to see those exposed cards. Cards shown during a deal to a player not in the pot should only be shown to all players when the deal is finished.

Ø  If everyone checks (or is all-in) on the final betting round, the player who acted first is the first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand. In order to speed up the game, a player holding a probable winner is encouraged to show the hand without delay. If there is a side pot, players involved in the side pot should show their hands before anyone who is all-in for only the main pot.

 

DEAD BUTTON

 

Ø  Small Blind Busts Out: If the small blind busts out then the blinds post their money as usual and the button is in the empty seat.

Ø  Big Blind Busts Out: If the big blind busts out then the current big blind will post their money as usual and there is a dead small blind.

 

                                      

Hold’em Tournament Structure

 

Level

Duration

Ante

Small Blind

Big Blind

Chip Up

Start Time

Game Type

Game Name

Round 1

10m

0

25

25

0:00

No Limit

Hold 'Em

Round 2

10m

0

25

50

0:10

No Limit

Hold 'Em

Round 3

10m

0

25

75

0:20

No Limit

Hold 'Em

Round 4

10m

0

50

100

0:30

No Limit

Hold 'Em

Round 5

4m

0

100

200

0:40

No Limit

Hold 'Em

Round 6

4m

25

100

200

0:44

No Limit

Hold 'Em

Round 7

8m

25

150

300

0:48

No Limit

Hold 'Em

Round 8

8m

50

200

400

0:56

No Limit

Hold 'Em

Round 9

8m

50

250

500

1:04

No Limit

Hold 'Em

Round 10

8m

75

300

600

1:12

No Limit

Hold 'Em

Round 11

8m

100

400

800

1:20

No Limit

Hold 'Em

Break 1

7m

yes

1:28

Round 12

7m

200

500

1,000

1:35

No Limit

Hold 'Em

Round 13

7m

300

1,000

2,000

1:42

No Limit

Hold 'Em

Round 14

7m

400

1,500

3,000

1:49

No Limit

Hold 'Em

Round 15

6m

500

2,000

4,000

1:56

No Limit

Hold 'Em

Round 16

6m

500

2,500

5,000

2:02

No Limit

Hold 'Em

Round 17

6m

500

3,000

6,000

2:08

No Limit

Hold 'Em

Round 18

5m

1,000

4,000

8,000

2:14

No Limit

Hold 'Em

Round 19

5m

2,000

5,000

10,000

2:19

No Limit

Hold 'Em

Round 20

5m

3,000

10,000

20,000

2:24

No Limit

Hold 'Em

Round 21

1m

5,000

20,000

40,000

2:29

No Limit

Hold 'Em

 

 

Omaha Tournament Structure

 

Level

Duration

Ante

SB

BB

Chip Up

Time

Type

Game

Round 1

10m

0

25

25

0:00

Pot Limit

Omaha

Round 2

10m

0

25

50

0:10

Pot Limit

Omaha

Round 3

10m

0

25

75

0:20

Pot Limit

Omaha 8

Round 4

10m

0

50

100

0:30

Pot Limit

Omaha 8

Round 5

9m

0

100

200

0:40

Pot Limit

Omaha

Round 6

9m

0

150

300

0:49

Pot Limit

Omaha

Round 7

9m

0

200

400

0:58

Pot Limit

Omaha 8

Round 8

9m

0

250

500

1:07

Pot Limit

Omaha 8

Round 9

9m

0

300

600

1:16

Pot Limit

Omaha

Round 10

9m

0

400

800

1:25

Pot Limit

Omaha

Break 1

3m

yes

1:34

Round 11

8m

0

500

1,000

1:37

Pot Limit

Omaha 8

Round 12

8m

0

1,000

2,000

1:45

Pot Limit

Omaha 8

Round 13

7m

0

1,500

3,000

1:53

Pot Limit

Omaha

Round 14

7m

0

2,000

4,000

2:00

Pot Limit

Omaha

Round 15

6m

0

2,500

5,000

2:07

Pot Limit

Omaha 8

Round 16

6m

0

3,000

6,000

2:13

Pot Limit

Omaha 8

Round 17

5m

0

4,000

8,000

2:19

Pot Limit

Omaha

Round 18

5m

0

5,000

10,000

2:24

Pot Limit

Omaha

Round 19

1m

0

10,000

20,000

2:29

Pot Limit

Omaha 8

 

H.o.R.S.E. Tournament Structure

 

Level

Duration

Ante

Small Blind

Big Blind

Limit 1

Limit 2

Chip Up

Start Time

Game Type

Game Name

Round 1

10m

0

25

25

25

50

0:00

Limit

Hold 'Em

Round 2

10m

0

25

25

25

50

0:10

Limit

Omaha Eight

Round 3

10m

25

25

50

50

100

0:20

Limit

Razz

Round 4

10m

25

25

50

50

100

0:30

Limit

Seven Stud

Round 5

10m

25

25

50

50

100

0:40

Limit

Stud Eight

Round 6

10m

0

25

50

50

100

0:50

Limit

Hold 'Em

Round 7

10m

0

25

50

50

100

1:00

Limit

Omaha Eight

Round 8

10m

25

25

100

100

200

1:10

Limit

Razz

Round 9

10m

25

25

100

100

200

1:20

Limit

Seven Stud

Round 10

10m

25

25

100

100

200

1:30

Limit

Stud Eight

Break 1

10m

yes

1:40

Round 11

8m

0

50

100

100

200

1:50

Limit

Hold 'Em

Round 12

8m

0

50

100

100

200

1:58

Limit

Omaha Eight

Round 13

8m

50

50

200

200

400

2:06

Limit

Razz

Round 14

8m

50

50

200

200

400

2:14

Limit

Seven Stud

Round 15

8m

50

50

200

200

400

2:22

Limit

Stud Eight

Round 16

8m

0

100

200

200

400

2:30

Limit

Hold 'Em

Round 17

8m

0

100

200

200

400

2:38

Limit

Omaha Eight

Round 18

8m

100

100

400

400

800

2:46

Limit

Razz

Round 19

8m

100

100

400

400

800

2:54

Limit

Seven Stud

Round 20

8m

100

100

400

400

800

3:02

Limit

Stud Eight

Break 2

10m

yes

3:10

Round 21

7m

0

500

1,000

1,000

2,000

3:20

Limit

Hold 'Em

Round 22

7m

0

500

1,000

1,000

2,000

3:27

Limit

Omaha Eight

Round 23

7m

500

500

2,000

2,000

4,000

3:34

Limit

Razz

Round 24

7m

500

500

2,000

2,000

4,000

3:41

Limit

Seven Stud

Round 25

7m

500

500

2,000

2,000

4,000

3:48

Limit

Stud Eight

Round 26

6m

0

1,000

2,000

2,000

4,000

3:55

Limit

Hold 'Em

Round 27

6m

0

1,000

2,000

2,000

4,000

4:01

Limit

Omaha Eight

Round 28

6m

1,000

1,000

4,000

4,000

8,000

4:07

Limit

Razz

Round 29

6m

1,000

1,000

4,000

4,000

8,000

4:13

Limit

Seven Stud

Round 30

6m

1,000

1,000

4,000

4,000

8,000

4:19

Limit

Stud Eight

Round 31

5m

0

5,000

10,000

10,000

20,000

4:25

Limit

Hold 'Em

Round 32

5m

0

5,000

10,000

10,000

20,000

4:30

Limit

Omaha Eight

Round 33

5m

5,000

5,000

20,000

20,000

40,000

4:35

Limit

Razz

Round 34

5m

5,000

5,000

20,000

20,000

40,000

4:40

Limit

Seven Stud

Round 35

5m

5,000

5,000

20,000

20,000

40,000

4:45

Limit

Stud Eight

Round 36

5m

0

10,000

20,000

0

0

4:50

No Limit

Hold 'Em

 

 

PRIZE POOL FOR TOURNAMENT

2 Players

1st place will receive 100% of the point pool.

 

4 Players

1st place will receive 60% of the point pool.
2nd place will receive 40% of the point pool.

 

9 Players

1st place will receive 50% of the point pool.
2nd place will receive 30% of the point pool.
3rd place will receive 20% of the point pool.

 

 

Up to 23 players
1st place will receive 45% of the point pool.
2nd place will receive 25% of the point pool.
3rd place will receive 15% of the point pool.
4th place will receive 8% of the point pool.
5th place will receive 4% of the point pool.
6th place will receive 2% of the point pool.
7th place will receive 1% of the point pool.


24 to 31 players
1st place will receive 36.55 of the point pool.
2nd place will receive 19% of the point pool.
3rd place will receive 13.3% of the point pool.
4th place will receive 9.4% of the point pool.
5th place will receive 7.2% of the point pool.
6th place will receive 5.7% of the point pool.
7th place will receive 4.4% of the point pool.
8th place will receive 3.2% of the point pool.
9th place will receive 2.25% of the point pool.


32 - 39 players
1st place will receive 30.05% of the point pool.
2nd place will receive 17.6% of the point pool.
3rd place will receive 12.1% of the point pool.
4th place will receive 8.4% of the point pool.
5th place will receive 6.35% of the point pool.
6th place will receive 4.9% of the point pool.
7th place will receive 3.9% of the point pool.
8th place will receive 2.9% of the point pool.
9th place will receive 2.1% of the point pool.
10th - 12th place will receive 1.5% of the point pool.
13th - 15th place will receive 1.3% of the point pool.
16th - 18th place will receive 1.0% of the point pool.


40 - 47 players
1st place will receive 27.6% of the point pool.
2nd place will receive 16.6% of the point pool.
3rd place will receive 11.3% of the point pool.
4th place will receive 7.7% of the point pool.
5th place will receive 5.7% of the point pool.
6th place will receive 4.5% of the point pool.
7th place will receive 3.4% of the point pool.
8th place will receive 2.5% of the point pool.
9th place will receive 1.8% of the point pool.
10th - 12th place will receive 1.25% of the point pool.
13th - 15th place will receive 1.15% of the point pool.
16th - 18th place will receive 1.05% of the point pool.
19th - 27th place will receive 0.95% of the point pool.


48 + players
1st place will receive 26.05% of the point pool.
2nd place will receive 15.75% of the point pool.
3rd place will receive 10.55% of the point pool.
4th place will receive 7.1% of the point pool.
5th place will receive 5.3% of the point pool.
6th place will receive 4.2% of the point pool.
7th place will receive 3.15% of the point pool.
8th place will receive 2.35% of the point pool.
9th place will receive 1.7% of the point pool.
10th - 12th place will receive 1.15% of the point pool.
13th - 15th place will receive 1.05% of the point pool.
16th - 18th place will receive 0.95% of the point pool.
19th - 27th place will receive 0.85% of the point pool.
28th - 36th place will receive 0.75% of the point pool.

 

 

 

Points Summary

Ø  The number of tournament entries will determine the number of players who will receive Prize Points.

Ø  The number of tournament entries will be multiplied by the percentage of points won from the pool for each player to determine the final Prize Points for each tournament. Example: the winner of a 43 player tournament will receive 1186.8 prize points (43 * 27.6), the 10th place finisher of the same tournament will receive 53.75 prize points (43 * 1.25). The 28th place finisher would receive 0 Prize Points from the pool.

Ø  University Poker Points will also be awarded to all players based on the size of the field.

Ø  In the above example our 1st place finisher would receive 1186.8  prize points from the prize pool plus an additional 43 University Poker Points for a total of 1208.3 Combine points. The 10th place finisher will be awarded 53.75 prize points from the prize pool plus an additional 21.5 University Poker Points for a total of 75.25 Combine points. Players finishing 28th – 43rd  would receive only the University Poker Points. 

Ø  University Poker Points only come into play when calculating the Overall Wildcard race.

 

Qualifying

Ø  The top 3 Prize Point finishers from each day will qualify for the Tournament of Champions.

Ø  Qualifiers will “lock” on the day they have the highest score.

Ø  After all of the daily qualifiers are locked, the top 6 wildcards will be locked.

Ø  The wildcards will be determined by combining Daily prize points with University Poker Points… this is the Combine score.

 

 

 

TOURNAMENT OF CHAMPIONS PROCEDURE:

Ø  Players begin with 5000 in tournament chips.

Ø  Our Seven Daily Winners and our Overall points leader will begin with 1000 extra tournament chips.

Ø  Tournament will be a Deep Stack Mixed Event.

The First 1/3rd will be  limit H.O.R.S.E. Event.

The Middle Portion will be Pot Limit Omaha/ Omaha 8.

The Final 3rd will be N Limit Hold’ Em

·         The winner of the Tournament of Champions will be awarded the Tour Grand Prize.

 

 

 

 

 

Five Card Poker Hand Values for High

 

Royal Flush: An Ace, King, Queen, Jack and Ten in the same suit.

http://www.pokerstars.com/graphics/rank/royal.jpg

In the event of a tie: Two or more Royal Flushes split the pot.

 

 

Straight Flush: Five cards in sequence, of the same suit.

http://www.pokerstars.com/graphics/rank/straightf.jpg

In the event of a tie: Highest rank at the top of the sequence wins.

 

 

Four of a Kind: Four cards of the same rank, and one side card.

http://www.pokerstars.com/graphics/rank/4king.jpg

In the event of a tie: Highest four of a kind wins.

In community card games where players have the same four of a kind, the highest fifth side card ("kicker") wins.

 

 

Full House: Three cards of the same rank, and two cards of a different, matching rank.

http://www.pokerstars.com/graphics/rank/fullhouse.gif

In the event of a tie: Highest three matching cards wins the pot.

In community card games where players have the same three matching cards, the highest value of the two matching cards wins.

 

 

Flush: Five cards of the same suit.

http://www.pokerstars.com/graphics/rank/flush.gif

In the event of a tie: The player holding the highest ranked card wins. If necessary, the second-highest, third-highest, fourth-highest, and fifth-highest cards can be used to break the tie.

 

 

Straight: Five cards in sequence.

http://www.pokerstars.com/graphics/rank/straight.gif

In the event of a tie: Highest ranking card at the top of the sequence wins.

Note: The Ace may be used at the top or bottom of the sequence, and is the only card which can act in this manner.

 

 

Three of a kind: Three cards of the same rank, and two unrelated side cards.

http://www.pokerstars.com/graphics/rank/3ofkind.gif

In the event of a tie: Highest ranking three of a kind wins. In community card games where players have the same three of a kind, the highest side card, and if necessary, the second-highest side card wins.

 

 

Two pair: Two cards of a matching rank, another two cards of a different matching rank, and one side card.

http://www.pokerstars.com/graphics/rank/2pair.gif

In the event of a tie: Highest pair wins. If players have the same highest pair, highest second pair wins. If both players have identical pairs, highest side card wins.

 

 

One pair: Two cards of a matching rank, and three unrelated side cards.

http://www.pokerstars.com/graphics/rank/1pair.gif

In the event of a tie: Highest pair wins. If players have the same pair, the highest side card wins, and if necessary, the second-highest and third-highest side card can be used to break the tie.

 

 

High card: Any hand that does not qualify under a category listed above.

http://www.pokerstars.com/graphics/rank/highcard.gif

In the event of a tie: Highest card wins, and if necessary, the second-highest, third-highest, fourth-highest and smallest card can be used to break the tie.

 

 

Five Card Poker Hand Values for Low

Note that suits and sequences are irrelevant for low.

A flush or straight does not "break" a low poker hand.

Aces are the lowest card when considering a low.

 

 

Five High, or Wheel: The Five, Four, Three, Deuce and Ace.

http://www.pokerstars.com/graphics/rank/wheel.gif

In the event of a tie: All Five-high hands split the pot.

 

 

Six High: Any five unpaired cards with the highest card being a Six.

http://www.pokerstars.com/graphics/rank/6high.gif

In the event of a tie: The lower second-highest ranking card wins the pot. Thus 6, 4, 3, 2, A defeats 6, 5, 4, 2, A.

 If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.

 

 

Seven High: Any five unpaired cards with the highest card being a Seven.

http://www.pokerstars.com/graphics/rank/7high.gif

In the event of a tie: The lower second-highest ranking card wins the pot.

If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.

 

 

Eight High: Any five unpaired cards with the highest card being an Eight.

http://www.pokerstars.com/graphics/rank/8high.gif

In the event of a tie: The lower second-highest ranking card wins the pot.

If necessary, the third-highest, fourth-highest and fifth-highest cards in the hand can be used to break the tie.

An Eight High is the weakest hand that qualifies for low in games where the pot is split between the best high and low hands.

 

 

 

“The real things to know is that folks will stand to lose more than they will to win. That’s the most important percentage there is. I mean, if they lose, they’re willin’ to lose everything. If they win, they’re usually satisfied to win enough to pay for dinner and a show. The best gamblers know that.”

~Pug Pearson

 

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