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Tennessee’s Premier Poker
League Since 2005 Elevate Your Game! University Poker Tour • Leader Board • All-Time Leader Board • $10k Bad Beat • Prize Packages • Reading Room • Gear • Forum "Poker is a fighting game,
a game in which each player tries to get the better of every other player and
does so by fair means or foul so long as he obeys the rules of the game... It
probably began as a war game; that is, the representation of a miniature
battle between the forces of two kingdoms." ~Karl Meninger (1893-1990), U.S. psychologist, "Love
Against Hate" (1942) UPT
Event Rules
Updated 9/1/8 GENERAL
RULES: Ø
UPT Events are free of charge. There is no cover charge, drink
minimum or entry fee. Ø
UPT reserves the right
to qualify or disqualify any person before, during, or after any Tournament. Ø
UPT reserves the right to refuse entry into any tournament. Ø
UPT may disqualify any participant for any prize based upon
fraud, dishonesty, violation of promotional rules or other misconduct whether
or not related to this promotion. Ø
Must be at least 21 years of age to participate. Ø
All employees of UPT are eligible to play. Ø
Individuals who are excluded from casino facilities are not
eligible to participate. Ø
Participants agree to
consume alcohol in moderation and acknowledge that they WIILL be removed from
the tournament if they are unfit to play. Ø
Event times are approximate. UPT reserves the right to change
event times due to unforeseen or extenuating circumstances. Ø
UPT is not liable for injuries or losses arising or resulting
from participation in the promotion and is not liable for any acts or
omissions by employees, whether negligent or willful. Ø
Prizes are non-transferable. Ø
Entries will be retained for record keeping purposes in
accordance with local legal requirements. Ø Participants agree to
allow UPT the unconditional use of their name and likeness for promotions,
advertising and announcements without compensation, consideration, notice,
review, or consent. Ø
All decisions regarding the interpretation of rules,
eligibility, etc. for this promotion lie solely with UPT. Ø
By participating in this promotion, participants agree to the
rules. Ø
A copy of these rules and any changes will be available at our
website, eshuffle.com,
throughout the duration of this promotion. Ø GENERAL
TOURNAMENT RULES: Ø
The Tournament Directors
are to consider the best interest of the game and fairness as the top
priority in the decision-making process. Unusual circumstances can, on
occasion, dictate that the technical interpretation of the rules be ignored
in the interest of fairness. Ø
Poker
is an individual (not a team) game. Players
are obligated to protect the other players in the tournament at all times.
Players, whether in the hand or not, may not: 1)
Disclose contents of live or folded hands 2.) Advise or criticize play before
the action is complete 3.) Read a hand that hasn’t been tabled. Discussing cards discarded, hand possibilities or
advising a player how to play a hand is not allowed. A penalty WILL be given
for discussion of hands during play. Any action intended to help another
player is unethical and is prohibited. Ø
The one-player-to-a-hand rule will be enforced. Ø
No written or mechanical aides are allowed. Ø Cards must remain on the
table and be visible if you are in the hand. Ø
A player may not use a cellular phone, text-messaging device, or
other communication device at the table. Ø
All disputes must be settled before the shuffle of the next
hand. Ø Any player who directs any profane and/or abusive language at
another player, dealer or tournament staff member or who makes any profane
and/or abusive comments about another player, dealer or tournament staff
member will be penalized. In particular, the use of the so-called
"f-bomb" and "c-bomb" as well as derivatives of those and
similarly offensive terms, will subject the offending player to penalties if
they are directed at or refer to another player, dealer, staff member, patron
or official of UPT or the hosting location. In UPT's sole and absolute
discretion, it may impose at any time a zero-tolerance policy for profane
language whether directed at another person or not. Ø
A penalty MAY be invoked if a card(s) goes off the table, if
soft-play occurs, or similar incidents take place. Penalties WILL be invoked
in cases of abuse, disruptive behavior, or similar incidents. Ø
Verbally disclosing the contents of your hand may result in a
penalty. Verbal declarations as to the content of a player's hand are not
binding; however at management's discretion, any player deliberately miscalling
his hand may be penalized. Ø
A player may not show any cards during a hand. A player who
exposes his cards during the play may incur a penalty, but will not have his
hand killed. Ø
Repeated etiquette violations will result in penalties. Examples
include unnecessarily touching other players cards or chips, delay of the
game, and excessive chatter. Players are required to act in turn. Ø Penalties available for use by the Tournament Directors are verbal
warnings, 10, 20, 30, and 40 minutes away from the table and may be used with
discretion. These may be utilized up to and including disqualification. A
player who is disqualified shall have his chips removed from play. Ø
Verbal declarations in turn are binding. Action out of turn may
be binding. Ø Deliberately
acting out of turn will not be tolerated. A player who checks out of turn may
not bet or raise on the next turn to act. An action or verbal declaration out
of turn may be ruled binding if there is no bet, call, or raise by an
intervening player acting after the infraction has been committed. Ø
No communication, either verbal or visual, will be permitted
between players and spectators. Ø
The official Tournament language is English; no conversation in
any other language is permitted. Ø
There will be no foreign chips on the table except for a maximum
of one card cap. Ø
Players will be required to keep their cards above the table at
all times. Players holding cards must remain seated during the round. Ø
All chips must be visibly displayed at all times. Players may
not have tournament chips in their pockets at any time. A player who has
chips in his pocket will forfeit the chips. The forfeited chips will be taken
out of play from the tournament. Ø
Players must keep their highest denomination chips visible at
all times. Ø
Players must act with
their highest appropriate denomination chips. Example… Do not call a 100 bet
with 4 whites... use 2 reds or 1 blue. Ø
A
single oversized chip will be considered a call if the player does not
announce a raise. To make a raise with a single oversized chip a verbal
declaration must be made before the chip hits the table surface. If a
player puts an oversized chip into the pot and states raise but does not
state the amount, the raise will be the maximum allowable up to the size of
that chip. After the flop, an initial bet of a single oversized chip without
comment will constitute the size of the bet. Ø The minimum amount of a raise must be the amount of the previous raise, not the amount of the previous bet. If the blinds are 100 and 200 and the opener raises to 600. If the next player wants to raise, then the minimum raise is now TO 1,000. Because the previous raise was 400. The minimum re-raise must now be 400. Ø
In no-limit or pot-limit a raise must be made by (1) placing the
full amount in the pot in one motion; or (2) verbally declaring the full
amount prior to the initial placement of chips into the pot; or (3) verbally
declaring “raise” prior to the placement of the amount to call into the pot
and then completing the action with one additional motion. No string bets allowed. When raising, a player must either put the amount of the raise
out in one motion or state the raise amount. If the raise is unannounced then
the raise must be made in one motion. If the raise is announced but no amount
is announced - I raise - then the amount of the raise must be in one motion.
If both the raise and the amount are announced - I raise 600 - then the
player can make several motions to put chips into the pot. Ø
Dealers
will be responsible for calling string raises. Ø If a player puts in a raise of 50 percent or more of the previous bet, he will be required to make a full raise. The raise will be exactly the minimum raise allowed. Ø
Players
are entitled to be informed of the pot size in pot-limit games only. Dealers
will not count the pot in limit and no-limit games. Ø A player who declares all-in, then discovers one or more chips were hidden, is not entitled to benefit by that concealment. Ø
Players facing no action after the flop may not fold. With no
action pending after the flop, the only options are to check or bet. Ø
Once a reasonable amount of time has passed and a clock is
called for, a player will be a maximum of one minute to make a decision.
There will be a 10-second countdown. If a player has not acted on his hand by
the time the countdown is over, the hand will be dead. A Tournament Director
must be summoned to activate the clock. Ø TOURNAMENT PROCEDURE: Ø
By participating in any Tournament, participant agrees to abide
by the rules and behave in a courteous manner. Ø
Players must be present to register. Ø
The sign-up sheets for the Tournament will
include the player’s first and last name. Ø
Seats are assigned at random. Ø
The Seating chart will be made available 5
minutes before the Tournament begins. Ø
Players registering after seats have been
assigned will take seats as soon as the Tournament Director can seat them. Ø
Any modification made to Tournament table assignments must be
made by Tournament Staff. Any other changes will be considered fraudulent and
are grounds for DISQUALIFICATION. Ø
Only active players or working UPT Staff
are allowed to be seated at tournament tables. Ø
“Railbirds”
are expected to act in a courteous manner and will not “Hover” around the
tables. “Railbirds” will remain at least three feet away from the table.
“Railbirds” will not speak while a hand is in play. Ø
The Tournament Director will ensure each
table has an equal amount of players before the start of the Tournament. Ø
All tournaments will begin promptly at the
scheduled time. Ø
Each player will receive 3,000 tournament chips. Ø
The button will be positioned at Seat 1 to
start play. Ø
Participants must listen
to the Tournament Director for instructions. Ø
Play will not begin
until the Tournament Director announces “Shuffle up & deal”. Ø
If the tournament is full we will accept
alternates. “Full” depends on the venue. Ø
“Alternates” may enter as seats become
available. Alternates will not have blinds removed. Ø
Late Registration will be available and
will not terminate until 30 minutes have elapsed. Ø
Players registering after the tournament
has begun will be treated as “Late Entrants” and will have blinds removed. Ø
When a Late entrant is seated they will
lose chips 25 tournament chips for each 5 minute interval elapsed. Ø
Limits and blinds are raised at regularly scheduled intervals.
(See Tournament Structure) Ø If the signal sounding
the end of a round goes off, new blinds will apply on the next hand. A
hand begins with the first riffle of the shuffle. Ø
Pay
attention to the hand if you are in it. Ø
Dealers must “hold” the
deck while dealing… do not deal from the table. Ø
Dealers will place the
deck on the table when not dealing. Do not “fiddle” with the deck. Ø
Dealers will not “burn”
cards until it is time. Ø
Mucked cards will be
placed under the dealer button. Ø
Dealers
will not “stack” the muck. Ø
Do not
turn over mucked cards. Ø
Do not
splash the pot. Ø
Do not
act out of turn. Ø
No rabbit hunting is
allowed. Rabbit hunting is seeing what cards would have come had the
hand played to conclusion. Ø
It is the player’s responsibility to communicate his/her desired
action to the dealer. Ø
Players must remain at the table if they still have action
pending on a hand. Ø
Players may not request deck changes, unless there is a damaged
card. Ø A
person who must leave a running tournament will be treated as "sitting
out". Tournament participants "sitting out" are blinded and
anted off and are dealt cards. The chips of a player "sitting
out" will not be taken out of play or surrendered in any fashion other
than being "blinded off" until we reach the points. A player that
is being blinded off when we reach the points will be removed from the
tournament and have their chips removed from play. A player will finish out
of the points if they leave and do not return in time for the points to kick
in. Ø
When a player is eliminated
they are to inform the Tournament Director. Ø
As players are eliminated, tables are combined by a
predetermined order. 45 players = 5 tables of 9 40 players = 5 tables of 8 35 players = 5 tables of 7 30 players = 5 tables of 6 24 players = 4 tables of 6 18 players = 3 tables of 6 12 players = 2 tables of 6 5 players = Final Table Ø
In Tournament play a dead button rule will apply. Ø Players going from a
broken table to fill in seats assume the rights and responsibilities of the
position. They can get the big blind, the small blind, or the button. The
only place they cannot get a hand is between the small blind and the button. Ø
The Tournament Clock will only be paused when a table breaks.
All tables will finish the current hand and hold the next hand until the
Tournament Director resumes the clock & announces “Shuffle up &
deal”. Ø
An absent player is always dealt a hand. Their forced bets will
be put in the pot as required. Ø
A player must be at his
or her seat by the time all players have complete hands in order to have his
hand live. Ø
Players must be at his or her seat to call time. Ø
If a player lacks sufficient chips for a blind, the player is
entitled to get action on whatever amount of money remains. A player who
posts a short blind and wins does not need to make up the blind. Ø
If a dealer kills an unprotected hand, the player will have no
redress and will not be entitled to his money back. An exception would be if
a player raised and his raise had not been called yet, he would be entitled
to receive his raise back. Ø
Dealers cannot kill a winning hand that was turned face up and
was obviously the winning hand. Players are encouraged to assist in reading
tabled hands if it appears that an error is about to be made. Ø
Racing for chips: All odd chips will be raced to the next
highest denomination. Each player shall receive one (1) card for each odd
chip. Players with the highest card will receive one (1) and only one (1)
chip of the next highest denomination. This will continue until all chips are
raced off. The racing off of chips cannot eliminate a player. The chip race will always start in the No.1 seat. Ø
Players are encouraged
to witness the chip race. Ø
After the race is
complete and the break is over, a player that discovers a “raced” chip will
have that chip removed from play. Ø
The tournament will be played
“hand-for-hand” when 8 players remain. This means that if one table finishes
its hand before the other table(s), that table waits for the other table(s)
to finish before the next hand is dealt. During this hand-for-hand period,
all bust outs during a “synchronized” hand (even at different tables) are
treated as having happened on the same hand, for purposes of determining finish
order. Ø
When the field is reduced to the final table, there will be a
redraw for seating. Ø
Seats 1 & 9 at the
final table are not used. Ø
When two players remain, the button will
post the small blind, and act first on the opening round. Ø
When beginning heads-up play the button may
need to be adjusted to ensure that no player takes the big blind twice in a
row. Ø
The odd chip will go to the left of the button. Ø
All cards will be turned face up once a
player is all in and all action is complete. Ø
The tournament ends when one player
accumulates all the chips in play. Ø UPT house rules will prevail over any situation not covered in
the Tournament rules. MISDEALS
1.
The following circumstances cause a misdeal, provided attention
is called to the error before two players have acted on their hands. (If two
players have acted in turn, the deal must be played to conclusion, as
explained in rule #2) (a)The first or second
card of the hand has been dealt face up or exposed through dealer error. 2.
Action is considered to occur when two players after the blinds
have acted on their hands. Once action occurs, a misdeal can no longer be
declared. The hand will be played to conclusion and no money will be returned
to any player whose hand is fouled. DEAD HANDS
Ø Your
hand is declared dead if: ·
(a)You fold or announce that
you are folding when facing a bet or a raise. Ø Cards thrown into the muck may be ruled dead. However, a hand that is clearly identifiable may be retrieved at management’s discretion if doing so is in the best interest of the game. We will make an extra effort to rule a hand retrievable if it was folded as a result of false information given to the player. Ø Cards
thrown into another player’s hand are dead, whether they are face up or
facedown. IRREGULARITIES
Ø You must
protect your own hand at all times. Your cards may be protected with your
hands, a chip, or other object placed on top of them. If you fail to protect
your hand, you will have no redress if it becomes fouled or the dealer
accidentally kills it. Ø A card
discovered face up in the deck (boxed card) will be treated as a meaningless
scrap of paper. A card being treated as a scrap of paper will be replaced by
the next card below it in the deck, except when the next card has already
been dealt facedown to another player and mixed in with other down cards. In
that case, the card that was face up in the deck will be replaced after all
other cards are dealt for that round. Ø If you
play a hand without looking at all of your cards, you assume the liability of
having an irregular card. Ø One or
more cards missing from the deck does not invalidate the results of a hand. Ø Before
the first round of betting, if a dealer deals one additional card, it is
returned to the deck and used as the burn card. Ø A card
that is flashed by a dealer is treated as an exposed card. A card that is
flashed by a player will play. To obtain a ruling on whether a card was
exposed and should be replaced, a player should announce that the card was
flashed or exposed before looking at it. A down card dealt off the table is
an exposed card. Ø If a card
is exposed due to dealer error, a player does not have an option to take or
reject the card. Ø If you
drop a card on the floor out of your hand, you must still play that card. Ø If the
dealer prematurely deals any cards before the betting is complete, those
cards will not play, even if a player who has not acted decides to fold. BETTING AND RAISING
Ø Rapping
the table with your hand is a pass. Ø To
retain the right to act, a player must stop the action by calling “time” (or an
equivalent word). Failure to stop the action before three or more players
have acted behind you may cause you to lose the right to act. You cannot
forfeit your right to act if any player in front of you has not acted, only
if you fail to act when it legally becomes your turn. Therefore, if you wait
for someone whose turn comes before you, and three or more players act behind
you, this still does not hinder your right to act. Ø A player
who bets or calls by releasing chips into the pot is bound by that action.
However, if you are unaware that the pot has been raised, you may withdraw
that money and reconsider your action, provided that no one else has acted
after you. Ø String
raises are not allowed. To protect your right to raise, you should either
declare your intention verbally or place the proper amount of chips into the
pot. THE SHOWDOWN
Ø A player
must show all cards in the hand face-up on the table to win any part of the
pot. Ø Cards
speak (cards read for themselves). The dealer assists in reading hands, but
players are responsible for holding onto their cards until the winner is
declared. Although verbal declarations as to the contents of a hand are not
binding, deliberately miscalling a hand with the intent of causing another
player to discard a winning hand is unethical and may result in forfeiture of
the pot. Ø Any
player, dealer, or floor person who sees an incorrect amount of chips put
into the pot, or an error about to be made in awarding a pot, has an ethical
obligation to point out the error. Please help us keep mistakes of this
nature to a minimum. Ø All
losing hands will be killed by the dealer before a pot is awarded. Ø Any
player who has been dealt in may request to see any hand that has been
called, even if the opponent’s hand or the winning hand has been mucked.
However, this is a privilege that may be revoked if abused. If a player other
than the pot winner asks to see a hand that has been folded, that hand is
dead. If the winning player asks to see a losing player’s hand, both hands
are live, and the best hand wins. Ø If you
show cards to another player during or after a deal, any player at the table
has the right to see those exposed cards. Cards shown during a deal to a
player not in the pot should only be shown to all players when the deal is finished.
Ø If
everyone checks (or is all-in) on the final betting round, the player who
acted first is the first to show the hand. If there is wagering on the final
betting round, the last player to take aggressive action by a bet or raise is
the first to show the hand. In order to speed up the game, a player holding a
probable winner is encouraged to show the hand without delay. If there is a
side pot, players involved in the side pot should show their hands before
anyone who is all-in for only the main pot. DEAD BUTTON Ø
Small Blind Busts Out: If the small blind busts out then the
blinds post their money as usual and the button is in the empty seat. Ø
Big Blind Busts Out: If the big blind busts out then the current
big blind will post their money as usual and there is a dead small blind. Hold’em Tournament Structure
Omaha Tournament Structure
H.o.R.S.E. Tournament Structure
PRIZE
POOL FOR TOURNAMENT 2 Players 1st place will receive 100%
of the point pool. 4 Players 1st place will receive 60% of
the point pool. 9 Players 1st place will receive 50% of
the point pool. Up to 23 players Points Summary Ø
The number of tournament entries will determine the number of
players who will receive Prize Points. Ø
The number of tournament entries will be multiplied by the
percentage of points won from the pool for each player to determine the final
Prize Points for each tournament. Example: the winner of a 43 player
tournament will receive 1186.8 prize points (43 * 27.6), the 10th
place finisher of the same tournament will receive 53.75 prize points (43 *
1.25). The 28th place finisher would receive 0 Prize Points from
the pool. Ø
University Poker Points will
also be awarded to all players based on the size of the field. Ø
In the above example our 1st place finisher would
receive 1186.8 prize points from the
prize pool plus an additional 43 University Poker Points for a total of 1208.3 Combine points. The 10th place
finisher will be awarded 53.75 prize points from the prize pool plus an
additional 21.5 University Poker Points
for a total of 75.25 Combine points. Players finishing 28th –
43rd would receive only the
University Poker Points. Ø
University Poker Points only come into play when calculating the
Overall Wildcard race. Qualifying Ø
The top 3 Prize Point finishers from each day will qualify for
the Tournament of Champions. Ø
Qualifiers will “lock”
on the day they have the highest score. Ø
After all of the daily qualifiers are locked, the top 6
wildcards will be locked. Ø
The wildcards will be determined by combining Daily prize points
with University Poker Points… this is the Combine score.
TOURNAMENT
OF CHAMPIONS PROCEDURE: Ø Players begin with 5000 in tournament chips. Ø
Our Seven Daily Winners and our Overall points leader will begin
with 1000 extra tournament chips. Ø
Tournament will be a Deep Stack Mixed Event. The First 1/3rd will be limit H.O.R.S.E. Event. The Middle Portion will be Pot Limit Omaha/
Omaha 8. The Final 3rd will be N Limit
Hold’ Em ·
The winner of the Tournament
of Champions will be awarded the Tour Grand Prize. Five Card Poker Hand Values for High Royal Flush:
An Ace, King, Queen, Jack and Ten in the same suit.
In the event of a tie: Two or more Royal Flushes
split the pot. Straight Flush:
Five cards in sequence, of the same suit.
In the event of a tie: Highest rank at the top of
the sequence wins. Four of a Kind:
Four cards of the same rank, and one side card.
In the event of a tie: Highest four of a kind
wins. In community card games where players have the
same four of a kind, the highest fifth side card ("kicker") wins. Full House:
Three cards of the same rank, and two cards of a different, matching rank.
In the event of a tie: Highest three matching
cards wins the pot. In community card games where players have the
same three matching cards, the highest value of the two matching cards wins. Flush:
Five cards of the same suit.
In the event of a tie: The player holding the
highest ranked card wins. If necessary, the second-highest, third-highest,
fourth-highest, and fifth-highest cards can be used to break the tie. Straight:
Five cards in sequence.
In the event of a tie: Highest ranking card at
the top of the sequence wins. Note: The Ace may be used at the top or bottom of
the sequence, and is the only card which can act in this manner. Three of a kind: Three cards of the same rank, and two unrelated
side cards.
In the event of a tie: Highest ranking three of a
kind wins. In community card games where players have the same three of a
kind, the highest side card, and if necessary, the second-highest side card
wins. Two pair:
Two cards of a matching rank, another two cards of a different matching rank,
and one side card.
In the event of a tie: Highest pair wins. If
players have the same highest pair, highest second pair wins. If both players
have identical pairs, highest side card wins. One pair:
Two cards of a matching rank, and three unrelated side cards.
In the event of a tie: Highest pair wins. If
players have the same pair, the highest side card wins, and if necessary, the
second-highest and third-highest side card can be used to break the tie. High card:
Any hand that does not qualify under a category listed above.
In the event of a tie: Highest card wins, and if
necessary, the second-highest, third-highest, fourth-highest and smallest
card can be used to break the tie. Five Card Poker Hand Values for Low Note that suits and sequences are irrelevant for
low. A flush or straight does not "break" a
low poker hand. Aces are the lowest card when considering a low. Five High, or Wheel: The Five, Four, Three, Deuce and Ace.
In the event of a tie: All Five-high hands split
the pot. Six High:
Any five unpaired cards with the highest card being a Six.
In the event of a tie: The lower second-highest
ranking card wins the pot. Thus 6, 4, 3, 2, A defeats 6, 5, 4, 2, A. If
necessary, the third-highest, fourth-highest and fifth-highest cards in the
hand can be used to break the tie. Seven High:
Any five unpaired cards with the highest card being a Seven.
In the event of a tie: The lower second-highest
ranking card wins the pot. If necessary, the third-highest, fourth-highest
and fifth-highest cards in the hand can be used to break the tie. Eight High:
Any five unpaired cards with the highest card being an Eight.
In the event of a tie: The lower second-highest
ranking card wins the pot. If necessary, the third-highest, fourth-highest
and fifth-highest cards in the hand can be used to break the tie. An Eight High is the weakest hand that qualifies
for low in games where the pot is split between the best high and low hands. “The real things to know is that folks will stand to lose more than they will to win. That’s the most important percentage there is. I mean, if they lose, they’re willin’ to lose everything. If they win, they’re usually satisfied to win enough to pay for dinner and a show. The best gamblers know that.” ~Pug Pearson
Tennessee’s Premier Poker
League Since 2005 Elevate Your Game! University Poker Tour • Leader Board • All-Time Leader Board • $10k Bad Beat • Prize Packages • Reading Room • Gear • Forum
The Fine Print If you have any questions or comments
Please contact us. Photo’s courtesy Art Conn, Marty
Damsker & Richard Booth.
Clarksville
Tennessee Free Poker Tournament World Series of Poker
and WSOP are trademarks of Harrah's License Company, LLC
("Harrah's"). Harrah's does not sponsor or endorse, and is not associated or
affiliated with, UPT Entertainment, The University Poker Tour, Ice House Café, Inc. or its products,
services, promotions or tournaments. |
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